If you're going for clone ascendant, you really don't want to be slavers on top of that, otherwise you're just locking yourself to 5 planets until you research synthetics. 6 update). The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. 2. This article is for the PC version of Stellaris only. tech_crystal_armor_2. 3. If you can pre-empt your opponents rise, it doesn't matter how much bigger they could have been. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 Large Neutron Armor gives 1740 armor. 0 unless otherwise noted. Ironically, there is an advanced armor option known as Dragonscale Armor. 2 - A number of small AI budget changes introduced in 3. Also I think the best combination is to use armor + hull utility slots, and not using any shields. If you enjoy it then it's worth it. 0 unless otherwise noted. These creatures are considered the galaxy's apex predators, able to wipe out all but the largest and most powerful fleets an Empire can muster. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). One of the best additions to Stellaris was the introduction to the Guardians in the Leviathans DLC and their further expansion as part of the Distant Stars DLC. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). In 1 collection by Frag Jacker. Armor scales equally with hp on starbases. . After 2210, clone vats' pop assembly speed becomes +15 when POP numbers are 1~7, +10 when 8. Not everything is guaranteed in Stellaris, I've had the armour within 20 years of killing it before and another save had it over 100 years, it should pop up eventually and that level 6 armour is always relevant. 3 with the regen items, which will be %-based. Apart from that, the Dreadnought has fairly balanced defenses and. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. 622. Not the same. The. Concussion Missile ( Small )Go to Stellaris r/Stellaris. Added Tree Bark to all Spriggans with 10% magic weakness. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. 8 armor/day (round to 35 to make math easy). Roughly 9 months afterwards, either the pulse will stop or the planet will hatch into a Voidspawn. "Life Signs" - There's a possible anomaly called "Life Signs" for most of the celestial body classes (barren, frozen, toxic, asteroids, and gas. E. . Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. (So 174 armor/day for our example) Now, in combat, that regen is cut to 1/5th (per 3. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. 3. Games. Spam that in unholy numbers and watch the universe burn. This page was last edited on 7 February 2022, at 03:20. • 19 days ago. View this video if you w. #2. Now: Juvenille -> 4%, Mature -> 6%, Normal -> 8%, Ancient -> 12%. So in average the same amount of shield or armor will least half as much time as the hull. Plating. General. The best weapon vrs Armor is. Kinetics only get like +15% penetration for medium and +30% for large size. Daily Armor Regen: 0. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. You don't have to resettle clone pops if the empire pop cap isn't that high, just destroy ancient clone vat and rebuild it to the new planet, and leave it. Spam that in unholy numbers and watch the universe burn. PeerawatZ/ShiRoz Stellaris Mod Collections. All Discussions. ; About Stellaris Wiki; Mobile viewThe Shroud Traditions tab Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use those resources on more ships, or build some. Powered Armor is the Sci-Fi Counterpart of the iconic medieval plate armor, frequently used by Space Marines, Super Cops or futuristic Knights. Aemon Bane Jun 20,. r/Stellaris. But it does have some power requirements, so can't always load a ship up with it as well as regular shields due to power limitations. Once you have the Quantum Catapult online, using it is easy. Nov 16, 2023Stellaris > General Discussions > Topic Details. That isn't worth the cost on a frigate, but keeping a Titan or jug alive is a big deal, plus you get pulse. The building is locked behind the first perk. As a clone army, you can only have 5 of the ancient clone vats, regardless of the point you're at in the game. Basically the same design but with more range and more hurt, along with a bit more tankiness. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. +60% Shields from Ancient Suspension Field components +100% Shields from Ancient Pulse Armor components +5% Armor from Ancient Rampart starbase modules +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Content is available under Attribution-ShareAlike 3. Ancient Earth Empires. Ancient Suspension Fields are weaker than normal shields, but they can be used to give your ships some shield hardening without dedicating an entire A-slot to the same task, freeing up space for. Energy weapons also have a "special" kinds of weapons (Disruptors and Arc Emitters) that ignore both shields and armor, all damage goes directly to the hull but the overall damage can be pretty low. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. You need 100+500+1000+10000 just to do the Great Fairies. The Ancient Suspension Field does not add the +15% shield hardening as the tooltips suggest it does. 6 update. Pulse Armor gives 100% more shields than it normally does, and Suspension Field gives 60% more shields. In terms of raw numbers, Neutronium is better. Guardians are extremely powerful Spaceborne aliens added in various DLCs. It uses as much power as a tier 3 shield. Here's the fleet comp I'm personally finding is my go to in 3. At least one level, sure. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Unique systems. 3. Then I'm still waiting for mine lol. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I think the drake was +10 happiness to all planets. Crystal armour (blue, not the forged type) costs crystals, with large utility slots needed one rare crystal each, this could be pretty expensive if you don't have the synthetic economy for it, but for that you get equivalent to IV Armour (level 4) it is outclassed by level 5 (neutronium) and beyond, for a long stretch of the game though, it is. Ancient Empire Mod is a late-game/end-game event mod that introduces the story of an ancient civilization that was once mighty but eventually fall for unknown reasons, a series of related technologies, ships, and event mechanics. The only exception is when using psi-cloaking in conjunction with psi-shields/barrier. If it's specifically drones you're having problems with, design your ships to specifically counter them. Ancient Driller Drones are also fun in this scenario. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak. Highlights include: -. #3. Spaceborne aliens are spacefaring forms of life which will likely be the first aliens that new spacefarers will encounter. Power Armor is a very specific application of powered exoskeletons, in which the skeleton supplies the strength to move in armor that a normal man would collapse under. ago. Salvaged from ancient mining drones, these weapons use strong-focus lenses in combination with an oscillating firing frequency to create lasers strong enough to allow them to mine asteroids, or mine ships, destroying them. If you enjoy it then it's worth it. The powered armor is built around an exoskeleton combined with a supplemental system that acts as artificial muscle, mimicking the wearer's own movements in a sort of purely mechanical Synchronization. It can however be used without. Ranging from a rival neighbor to ancient Leviathans, keeping an empire always ready for any existential threat is a necessity in the game. But that is only even taking into account the enemy damage types. Neutronium Materials: tech_ship_armor_5. 2x stasis field generator and one pulse armour. Ancient ruins from a small abandoned colony belonging to an unknown interstellar empire can be found on this world. The Ancient Bow is one of the most powerful (single shot) bows in the game and is further boosted by the Ancient Armor Set. 21 Badges. 33 Badges. Highlights include: - Psionic weapons. After getting ascendancy it says shield values from Ancient Pulse Armor should double, but they don’t. I find that names like "ancient pulse armor" and "ancient giga-cannon" from the Ancient Relics DLC are a bit lacking in the lore and flavour department. An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. +100% Shields from Ancient Pulse Armor componentsWhen needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. The Contingency use energy weapons that are ineffective against shields. I do still use destroyers, but as a reduced role of a highly efficent point defense to counter those. They do bonus damage against armour but 50% less damage against shields so load up on shields. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas realized!. Reactive armor is not made from exotic gas - it's made from rare crystals. Problem is, the pulsar is right next to my homeworld. ; Leviathans can be encountered in the. Cheaper Alloys cost than armor. these can be used for several different things throughout the game, there should be a list on the relics. And if they have, armor is better than hull against kinetic batteries. 49 Badges. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. 1000 bullets do not add up to a SABOT round. e. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. But the stasis field and pulse armor both outperform ships equipping only lvl5 components. ; Leviathans can be encountered in the. 8, but take with pinch of salt because I've clocked 3000 hours so my micro game is probably strong enough to beat most players with tier 1 coilgun corvettes at this point. Now: Juvenille -> 4%, Mature -> 6%, Normal -> 8%, Ancient -> 12%. A searchable list of all Stellaris Ship IDs for use in console commands on Windows, Mac and Linux (Steam). Without intervention the shield does fail eventually and releases them to expand once more. And sometimes I'll even trade that out for ancient pulse armour half the time. The first reason (fog of war) is more or less why I like having at least some mix of armor and shields, so I don't get caught off guard against an. Good stuff. Added two Cooperative modes, allowing up to five players per empire. Generally I do full armour except on one slot, which is shield. 5 Imperial Empires. Trait (scientist) ID. Archaeological Site. Armor hardening though seems. ; About Stellaris Wiki; Mobile view The Ancient Pulse Armor seems to provide armor equal to my current tier 3 armor, and shields (with perk) just below tier 4 shields, all in one slot. 0 unless otherwise noted. Also, for some reason the ancient rampart archaotech module affects defense platforms, but only 5% of the defense platforms hull, which is strange since it doesn't say anywhere it affects platforms or 5% for that matter (don't know if the armor hardening part works). Psionic shields is an RNG prayer after three ascension perks (one starter, plus the two psionic ascensions). The next two designs come as a pair: a Carrier and an Artillery design made to complement each other in a self-sufficient manner. ; Leviathans can be encountered in the. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. Leviathans can be encountered. Set four and a half years after the events of Halo 3, Halo 4 continues the story of John-117 and Cortana, left abandoned on the remains of the UNSC Forward Unto Dawn. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. . ago. So maybe play a game with the update and see how you like that, if you like the bits where AR has more then you're probably onto a winner. • 18 days ago. It certainly made sense when minor artifacts couldn't be. . Join. Stellaris Real-time strategy Strategy video game Gaming. Ancient Pulse Armor (Shield Armor Combo) Ancient Suspension Field (Shield, with Hardening) Ancient Cavitation Collapser (Laser) Ancient Nano Missile Cloud Launcher (Swarm Missiles, Small Size I Believe) Ancient Macro Batteries (Mass Driver) Ancient Driller Drones (Strike Craft) Ancient Perdition Beam Archaeotech Version (Don't Know Archaeo Name) Defenses. And sometimes I'll even trade that out for ancient pulse armour half the time. ACOT has a submod called "Secrets Beyond The Gates" that adds a new level of tech, and a ridiculously powerful endgame crisis that can be accessed by unlocking the "Outer Gates". However, none of it. This Mod aims to expand upon the base ACOT. 7. ago • Edited 2 yr. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). A Guide for Stellaris. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Complaining that it uses power just shows that you haven't actually tried it. Fleet Support class Battle ship (only 2 in each fleet) 5 ancient pulse armor, 1 ancient suspension field, 1 armor hardening, 1 shield hardening 30 percent, 1 after burner, 1 ancient saturator artillery, 2 ancient Nano-missile clouds, 2 ancient defensive web slinger, 2 strike craft, 2 whirlwinds, Carrier AI Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. Spriggans spells and combat ai are changed. Every individual assault or defense unit can have different attachments offering various bonuses. Why would you ever use Ancient Marco batteries. I'm in the middle of a game on the new patch, trying out all the archaeo goodies, and as much as I want to try fully outfitting my fleets with the new toys, the cap is holding me back. The Carrier Battleship fields Ancient Driller Drones, which have a -50% penalty against shields, but ignore armor and have a 25% bonus against Hull. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Ancient Caretakers. Neutronium Armor: 290/725/1740 armor; Dark Matter Deflectors: 280/700/1680 shields; Ancient Pulse Armor: 170/425/1020 armor + 150/380/900 shields, or 320/805/1920 total HP. ) are good against armor but bad against shields. 5. Xenomorphs. Let me fight for thee. Legacy Wikis. At least one level, sure. The weapons are rather unhelpful by comparisonAll shield points are negated when using stealth. . It's more than most of their fleet powers and you get fewer losses that way. 1. x0 if Xenophobe;. - Gravitic weapons. The ability to recruit land units is available in Stellaris from the beginning of the game. They cannot be built in orbit of a celestial body that has an. Each time a crisis conquers a planet it causes diplomatic Threat with all. Click the "Catapult Fleet" option from the icon bar. The techs for the dragonscale armour and psionic shields don't synergise with pulse armour and ancient suspension fields. "Brave Knight, thine opponent might be able to read thy mind, but not my circuits. That's less than half the cost of a tier 5 shield and only 1/3 the cost of a psionic shield. So having two grants you 30% hardening. ; Leviathans can be encountered in the. Ancient ships like the Armistance Flotilia will use Energy Weapons almost exclusively,meaning you'll want to use the opposite strategy for them. It was last verified for version 3. It adds ability to reasearch (one way or another), improve and build Ancient Dreadnought. Particular_Jicama_97. Everything is glorious. File size:42. Removed Spriggan downstate heal. Please explain your issue is in as much detail as possible. Vulnerable to kinetic weapons. 8 ‘GEMINI’ COOP OPEN BETA PRELIMINARY RELEASE NOTES. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Most of the Guardians in Stellaris can be reliably defeated by any fleet of around 40k Power, while more specialized fleets will have an easier time with them. Weapons correctly deal 33% more damage. It's a very new mod right now, so keep an eye on it to see how it changes. Added two Cooperative modes, allowing up to five players per empire. Ironically, there is an advanced armor option known as Dragonscale Armor. They will never appear in hyperlane choke points and a few of them require distance from all empires to. Using the catapult involves a few steps. 4 items. Without AE, this display correctly in Ship Designer as a total of 370 Armor points of Armor and 370 Shield points. Content is available under Attribution-ShareAlike 3. 5 Oligarchies. 0. The Contingency use energy weapons that are ineffective against shields. The Forerunners were seeded on the planet Ghibalb in the Orion complex from a base stock that also produced humanity. 0 has been discontinued in favor of Extra Ship Components NEXT Full tech tree image--- github repository [github. Ancient Pulse Armor: 170/425/1020 armor + 150/380/900 shields, or 320/805/1920 total HP. Save game state is right before taking ascendancy point to test the feature. 9. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. RELATED: Stellaris: Things To Optimize During Early GameAccording to the Wiki, the robot is asking that you keep industrialization of the planet to a minimum. Also, Ancient Pulse Armor as research option with +25% progress; Uninhabitable planet Déjà Vu Dig: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Randomly one of: Space-Time Theory Subterranean Colonization Tomb World Adaptation; Uninhabitable planet Dotted ArchipelagoMy empire is doing quite well, there's some nearby enclaves in my territory and I got the first league event chain. Subscribe to downloadAcquisition of Technology. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. This. 2x archeotech missiles, 1x ancient web slinger. 3) Prepare an attack, get lured into ambush. Report. . Content is available under Attribution-ShareAlike 3. No. After the update though I've found strike craft to be the much more efficent anti-corvette weapon as they completely nulliy evasion and always hit. For S slots, Ancient Nano-Missile Cloud Launchers are the perfect synergy, ignoring shields and armor and dealing 25% extra damage against Hull, similar to the Driller Drones. Every individual assault or defense unit can have different attachments offering various bonuses. 10k Armor and a serious 75% Evasion. No it can make the star give off 8 or 9 energy that can be exploited with a station and the scientist in question becomes meticulous. Going off the wiki bc I dont remember the stats offhand, one large tier 5 shield + 1 tier 5 armor costs 220 power and give 1740armor + 1680 shields. 2 pulse armors cost 120. 1. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. BlackUmbrellas Field Marshal. A searchable list of all technology codes from Stellaris. 0)New Save Game is Absolutely Required. That first fleet will 100% be a casualty, just accept that right there. Component. +60% Shields from Ancient Suspension Field components +100% Shields from Ancient Pulse Armor components +5% Armor from Ancient Rampart starbase modules +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. 4+] Created by Narvindar. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. The cost of war. Many of my weapons penetrate shield and armor, or just obliterate it on normal ships. Other Spaceborne Aliens are not affected by the difficulty level. Play with a friend doing the new origins in coop I took the archeotech ascension perk, he didn't but we got the same stats from the new archeotech. Discovery. It can however be used without. !!!Universal Resource Patch [2. Core Cracking. Ancient ruins from a small abandoned colony belonging to an unknown interstellar empire can be found on this world. If you liked Ancient Cache of Technologies (ACOT) mod, you may have noticed that when playing there exist some missed opportunities for new content. Exzenosis Mar 17 @ 11:31pm. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 0 saves. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. It provides over half of the amount for each, assuming you have Archaeo-Engineers. Armor is still very effective at countering them than shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. First Contact Story Pack Features. Ancient Pulse Armor: 22 8: 170: 44 10: 425: 88 12: 1020: Also includes the effects of Deflectors; The Archaeo-Engineers ascension perk doubles shield hit pointsThe cost of war. The advantage to shields is that they recharge on their own, but no longer in combat. I suggest sending a cheap-ish fleet of corvettes in to soften it up, and because it doesn't repair you can send in the "nice" fleet to finish it off. i. Caravaneers. And if they have, armor is better than hull against kinetic batteries. A more realistic, if outdated (but probably equivalent in how primative the tech must be in early ftl age) system will help mitigate those problems. Shield Cons. Report. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Ancient remains event chain - how to survive? I have had this event a few times and each every time I lose the colony. 622. The archaeo nano missiles are especially nice though against the contingency with its 100% shield and armor pen coupled with their range to. Also, Ancient Pulse Armor as research option with +25% progress; Uninhabitable planet Déjà Vu Dig: small minor artifacts reward (10, 30, or 50) small minor artifacts reward (10, 30, or 50) Randomly one of: Space-Time Theory Subterranean Colonization Tomb World Adaptation; Uninhabitable planet Dotted ArchipelagoIn summary, use the weapons that are effective against what your enemy has most of. Neutronium provides 145/365/870 armor, while Crystaline provides 110/275/660. Ruination glare trades alpha strike. Elemental Spriggans have more ranged spells. 2k. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). They chew through the defenders easily. Sep 28, 2020 1. x0 if Xenophobe;. - Nanite. Enter the name of a technology to filter the entries in the table. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. A Carrier combat computer will do its best to keep this ship as far away as possible from danger, allowing the strike craft to fight for as long as possible, as that is. ; About Stellaris Wiki; Mobile viewStellaris > General Discussions > Topic Details. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Large. Fleet Support class Battle ship (only 2 in each fleet) 5 ancient pulse armor, 1 ancient suspension field, 1 armor hardening, 1 shield hardening 30 percent, 1 after burner, 1 ancient saturator artillery, 2 ancient Nano-missile clouds, 2 ancient defensive web slinger, 2 strike craft, 2 whirlwinds, Carrier AI. ago. Stellaris Space Combat should be better. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. . No. But in general armor will be better as a catch all. I haven't tested, but I think they still have decent combat value in the right conditions - if you stack 3x nanite repair or mark of the composer you get 60% armor and 45% hull regen. They cannot be built in orbit of a celestial body that has an. Shields. I'll have to see if it scales with repeaters or not. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. STELLARIS 3. However you require to grab ascension perk for sweet and relevant buff. If they control the system they may have got the armour. Armor scales equally with hp on starbases. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Armor. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. List of discoveries. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. ; Leviathans can be encountered in the. #1. Medium. #3. Armor forms the second layer of hit points of a ship. Aemon Bane Jun 20,. wrylashes • 4 mo. Added Oak Heart and Life Pulse to vanilla Spriggans. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. 7. Ancient Drones: They're Everywhere. Caravaneers. Everything is glorious.